Cybrary ForgeCYBRARY / FORGE
Forge CTF
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Spin up a capture-the-flag event in minutes — not months.

Ad-hoc, scalable CTFs on demand. From a two-team lunch scrimmage to a full bracket arena, every event runs on the same Cybrary Forge labs engine that powers our training range — Jeopardy boards, attack/defense, King of the Hill and full network arenas, with signed rotating flags, automated checkers, an explainable scoreboard and a replay of every session.

Formats
6
Terrain profiles
5
Scoring engines
flag · attack/defense · SLA · KOTH · manual
Infrastructure
Fully simulated

Formats

Six competition formats, one engine

Pick the format that fits your group and timeframe. They differ in infrastructure, not just in the leaderboard — and the engine scales each one up or down on demand.

Jeopardy

Independent challenges across categories, one shared scoreboard.

Terrain: Per-challenge sandboxes: a workstation, an artifact, or a single service.

Scoring: Static or decaying points per flag, first-blood bonuses, priced hints.

Replicated arena

Every team gets a private copy of the same enterprise network.

Terrain: Full org: domain controller, file server, jump box, user subnet, DMZ.

Scoring: Objective flags plus containment and eviction checks per team copy.

Shared arena

One persistent network every team operates inside at once.

Terrain: Contested enterprise with shared services, shared logs, shared blast radius.

Scoring: Objectives, collateral penalties and rules-of-engagement violations.

Attack / defense

Identical service stacks, rotating flags, automated checkers.

Terrain: Symmetric per-team vulnbox: web, database, queue and auth services.

Scoring: Attack points per stolen flag, defense points per SLA tick you keep up.

King of the Hill

Hold contested targets and bank points every tick you keep them.

Terrain: A small set of high-value hosts everyone can reach and everyone wants.

Scoring: Hold ticks, contest events, and eviction of the previous holder.

Hybrid

Jeopardy objectives layered inside a live network competition.

Terrain: Network arena plus a challenge board scoped to what is in that network.

Scoring: Both engines write to the same ledger, so one board explains everything.

Terrain

Terrain we can stand up

Every profile is simulated on the Forge labs engine: routable-looking subnets, gateways, DNS and hosts a team can write down at kickoff and still rely on after a reset.

Windows enterprise

Active Directory org with a DMZ, user subnet and admin tier.

PowerShell
Event Viewer
Sysinternals
Splunk
Sentinel
Linux service stack

Symmetric vulnboxes for attack/defense: web, API, database, queue.

bash
tcpdump
Zeek
Suricata
Wireshark
nmap
Cloud and SaaS

Identity provider, object storage, CI pipeline and admin consoles.

Cloud audit log console
CyberChef
CI log explorer
MISP
OT and segmented plant

Flat plant network behind a jump host, with historian and HMI.

Protocol decoder
Wireshark
Segmentation map
Change journal
Artifact-only bench

No network at all: disk images, memory captures, pcaps and binaries.

Hex viewer
strings
Steg toolkit
Crypto bench
USN journal reader
Inspect the addressing plans in the demo

Under the hood

What the engine guarantees

The competition guarantees that make a result defensible after the event — every one inherited from the Cybrary Forge labs engine.

HMAC-signed rotating flags

Every flag is signed server-side and bound to event, team, service, store and round. Flags expire after a configurable window, so nobody banks captures and dumps them at the buzzer.

Automated checkers and SLA scoring

A deterministic scheduler plants flags, probes each service every round and awards defense points per tick the service stays healthy. Every probe lands in the ops timeline.

Explainable scoreboard

Scores are an append-only ledger. Boards recompute from scratch, staff can void a single event with a reason, and any total can be explained line by line.

Freeze, delay and host teams

The public board can lag live scoring, freeze near the end, and hide host or test teams while staff keep seeing the truth.

Priced hints and appeals

Hints unlock sequentially and cost points against the team's total. Teams file appeals; staff decisions are audited.

Full-session replay

Keystrokes, tool state and periodic ghost-screen keyframes are captured for every session, so an event can be replayed end to end and scored moments can be verified.

Anti-abuse and access audit

Rate limits, own-flag and duplicate guards, shared-IP detection, and an audit log of every allowed and denied roster action.

Operator console

Launch, reset, extend, pause and restore targets in bulk; open and close rounds; approve applications; mint invite codes; export the incident record.

Get started

Your first event is minutes away

Build the release, rehearse it with a host team, open registration, and operate the whole thing from one console. Nothing real executes — every host, service and packet in a Forge CTF is simulated, so you can run it anywhere, for anyone, at any scale.